The call for evidence has brought together evidence from a wide range of sources. It has been developed alongside our review of the Gambling Act. With this in mind, DCMS launched the call for evidence on loot boxes in video games in September 2020, in light of concerns about the potential for loot boxes to cause harm. Alongside this, the 2019 manifesto committed to review issues around loot boxes in video games. To reflect the pace of technological change, the regulatory landscape in the UK is continuing to evolve to protect children and consumers, notably through the introduction of the Online Safety Bill and the implementation of the Age Appropriate Design Code. We want all players, especially children and vulnerable people, to have the tools and information they need to enjoy games safely. This government is committed to ensuring that the UK is one of the safest places to be online, and this includes video games. The scale and reach of the video game sector brings with it responsibility to strive for the highest standards in consumer protection, age appropriate design for children, and safe and inclusive protections for players of all ages. As the sector continues to innovate and new generations of players pick up a controller to jump into classic and new games, we can only expect video games to become an even more important part of the UK’s social and digital landscape. Popular games can attract millions of players online who form communities built on shared experiences and passions. Video games are also contributing more to our shared culture, with millions across the UK enjoying video games as a form of entertainment, competition and as a means of socialising. This government recognises the sector’s huge potential and we are committed to supporting its growth and strengthening its position as a global leader in game development, technological innovation, and the creation of iconic British intellectual property. The UK games sector contributed £2.9 billion to the UK economy in 2019, growing hugely from a figure of £400 million in 2010. I am proud of our world class video games industry and its contribution to the UK’s cultural landscape and creative economy. The UK is one of the best places in the world to develop and play video games.
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